Forged Steel
ATK:
0
DEF:
0
View:
1029
Once per Duel, during your Main Phase, you can change the name of 1 "Red-Eyes" monster or 1 Dragon Normal Monster you control to "Red-Eyes Black Dragon" while it's face-up on the field. Each "Red-Eyes Darkness Dragon" you control gains the following effect. ● Once per turn, during your Main Phase: You can Special Summon 1 Dragon monster from your GY that can be Normal Summoned/Set.
Forged Steel — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 41 · Meta: provisional
- Primary role: Utility / no clear role · Secondary: Material body, Recovery / Recursion
Why it scores here
Forged Steel is a Skill Card with no deck-slot cost, so it scores well on deckbuilding efficiency. Its once-per-Duel effect renames one face-up Red-Eyes or Dragon Normal monster to Red-Eyes Black Dragon, which converts an existing Normal body into a stronger one, and it gives Red-Eyes Darkness Dragon a once-per-turn GY Dragon revival. The score is held down by the one-use limit, the dependence on a specific board, and the absence of any interaction or combo evidence. The 3000 ATK of Red-Eyes Black Dragon earned no points by itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live once per Duel in Main Phase but only when a qualifying Red-Eyes or Dragon Normal is face-up; no search or combo-start evidence (inferred). |
| Combo & Conversion | 45 | Text converts a Dragon Normal into Red-Eyes Black Dragon and enables a GY Dragon revival on Darkness Dragon; no combo boards recorded to confirm the route (inferred). |
| Resource Economy | 40 | No cost and no card advantage; the GY Dragon revival is a single recursion per turn on one specific monster (inferred). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect in the text (verified). |
| Material Utility | 40 | Renaming a Normal Dragon changes its name and level-7 Normal body, which can serve as a material by name; no material role observations (inferred). |
| Resilience & Flexibility | 35 | Once-per-Duel effect that is dead without a qualifying monster on field; no redundancy (verified). |
| Deck-Building Efficiency | 80 | Skill Card with no main-deck slot cost and no garnets; a single observed deck (verified). |
Calculation
Weight profile: Utility / no clear role (default), single primary, no secondary blend. Intrinsic ≈ 46, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- No deck-slot cost as a Skill Card
- Converts an existing Dragon Normal into a stronger body
- Gives Red-Eyes Darkness Dragon a repeatable GY Dragon revival
Weaknesses
- Once per Duel
- Requires a specific Red-Eyes or Dragon Normal monster on the field
- No interaction or negation
Best use
Utility skill for Dragon Normal and Red-Eyes support. Decks: Red-Eyes / Dragon-based decks running Red-Eyes Darkness Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Once per Duel, Main Phase rename of a face-up Red-Eyes or Dragon Normal monster to Red-Eyes Black Dragon; Red-Eyes Darkness Dragon gains a once-per-turn Main Phase GY Dragon Special Summon; Skill Card frame, no main-deck slot cost; Single observed deck, 1 copy, no archetype
- Observed: Appears in 1 of 1 sampled deck (Dragon-themed partners)
- Inferred: Accessibility depends on having a qualifying monster face-up; Renaming a Normal Dragon acts as a usable material body by name
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single deck sample only — deck synergy and resilience are thin





